I need to know! How did you manage to make a 3D tactical RPG with RPG Maker MV?!? π²
This game is the first and only so far 3D RPG Maker game that I ever played and this is also the first and only so far tactical RPG made with RPG Maker that I ever played so I need to know how you made it! π²
Ah, I actually already knew MV3D however when I found it, it was still a prototype barely operational where the world looked so cubic that it looked more like Minecraft than RPG Maker MV and even now it is still in development, which explains all the trouble that I experienced with the 3D mode of your game but since it looked far more advanced than my memory of MV3D then I thought you made it yourself or it was another plugin. π
Did you make use of the Moff Movement plugin from the same plugins maker and designed to be combined with MV3D as well? π
I didn't find "LeTBS", is it here on Itch? π€
Actually, could you please share links to the plugins that you used? π
How did you manage to include so many plugins without breaking your game with plugins' conflicts?!? π²
Thank you for the link to Lecode Tactical Battle System, I watched the video which looked really promising but I couldn't find a clear link to download it, there were only links to download demo projects but no link to download the plugin alone, do you think you can provide one yourself? π€
Most RPG Maker MV's plugins have been abandoned since RPG Maker MV was replaced with RPG Maker MZ anyway. π
I am curious, can you combine tactical battles and standard battles into the same game? For example, if I wanted my ordinary battles to be tactical to make them more interesting but I wanted my bosses battles to be standard battles to make them faster and more intense, could I? π€
To be honest, I am not that much into tactical RPGs, I have yet to finish one without giving up out of boredom because battles are so slow and... wait... come to think of it, I did finish your game which is a tactical RPG, that makes it the first tactical RPG that I ever finished! π²
However it is a short game so this is not that much of an achievement actually... π
Anyway, I am merely curious about this plugin and I might experiment with it but since I never was into tactical RPGs to begin with, I didn't project to make one. π
I am not that much into turn-based games either actually, I even couldn't stand them at first and it took years for me to gradually get into turn-based RPGs especially thanks to Chrono Trigger whose Active Time Battle was such a good compromise between real time and turn-based that it significantly helped me get into turn-based RPGs but this game was unique and I still don't have that much fun with their slow turn-based battles which quickly bore me, I have always been and still am definitely more into real time battles which makes me even more curious about your knowledge of RPG Maker...
Do you know how to make a real time RPG like the Story of Mana series or even better like Illusion of Gaia and Terranigma (even if their stories are nonsensical, at least their gameplay is fun) or even in a different style such as the Tales of Bandai-Namco series, do you know how to make any of these games into RPG Maker? Because THAT would interest me THE MOST since this is my favorite kind of RPGs to begin with! π (even if I am still curious about my other questions π)
Well, since you acknowledge that your game is not the best as it could be, are you still improving it? π
Hi! Sorry, I'm very busy these days and it means I miss messages.
Yeah it takes a lot of troubleshooting to make sure your plugins are compatible. It introduces a lot of little bugs and stuff.
As for what can be done with the battle system, the answer would probably depend on your javascript coding skill. You can do a lot with the engine provided you have the right knowledge, but otherwise it's difficult to implement custom stuff.
I am still improving it and another big update is scheduled, although I have been winding down development on Memoirs. I'm always interested in feedback though!
Unfortunately, it looks like the method for adding them is more difficult than I expected. There seems to be some plugin incompatibility that's preventing me from adding achievements or getting them to work. I have tried a few times to get it working but to no avail. Sorry for the wait, I did want to add it. Maybe I will try again with future games in different engines.
Why in hell the H scenes are so pixelated while the regular views of the girls are lovely detailed? I do like the game, the concept, the atmosphere, everything but I will hardly ever want to fap with just the story and some indistinguishable squares resembling humans having sex.
I'm a man and we like to watch, we don't fap to text like women
I'm a man and I am not a voyeur so I don't like that much watching and I fap to texts because my imagination creates the pictures for me, do you have such a poor imagination that you need that much to watch pictures because you are unable to picture anything yourself? π
Moreover, creators who rely too much on visuals alone and underestimate the importance of narration and detailed descriptions end up failing to turn me on because they do not tease my imagination. π
Which is why I actually agree with you that this game here offers nothing to turn on its players because it offers nor immersive visuals nor detailed descriptions of its sex scenes, everything is too minimalist to make any real effect. π
hmm thats strange for some reason my game is very slow and the fps is only 20fps... even though the game is only using less then 10 % of my resources, ::EDIT:: ah it helped when I enable the FPS monitor :) thanks for having that option in there.
I really have high hopes for this game but for some reason the 3d aspect of it isn't working well with my pc, the sprites just end up being a jumbled mess, no idea what's causing this... But overall I really am I liking this so far and would definitely buy it on steam once it's finished.
I actually was, I realized it when I noticed that I forgot to remove my finger from my shift key during a battle phase, so yeah I guess that answers why it kept crashing during a battle. Thanks for the reply anyway.
Good concept very poor development. I get this is early so I am going to give basic advice here.
1.) Allow window mode, the game looks horrible when stretched to full screen. Also a huge amount of people prefer playing in windowed.
2.) Don't start with sound at full blast. It's a porn game, no idea why you would do that. Very least ask people their volume choice at the start.
3.) Most important! Skipping dialogue or making it faster is the same button as accepting a choice. So when ever I try to speed up the dialogue it chooses the first option instantly; before I even knew what it was.
most games use CTRL or numbers for dialogue options to prevent this. Proper mouse input would also solve this.
4.) The top choice is the worst choice. Combined with problem #3 this makes the game very unpleasant to play.
5.) Instead of asking the player 100 questions at the start to create a character, ask them only their background.
A fresh player has no idea what the other choices are or how they effect the game, instead ask them those choices at a relevant place in the game itself.
Hi, consequences of being an alpha I guess. I'll try to answer a few of your questions.
1.) Allow window mode, the game looks horrible when stretched to full screen. Also a huge amount of people prefer playing in windowed.
F4 will drop it into windowed mode.
2.) Don't start with sound at full blast. It's a porn game, no idea why you would do that. Very least ask people their volume choice at the start.
Default setting shouldn't be too loud, and are adjustable.
3.) Most important! Skipping dialogue or making it faster is the same button as accepting a choice. So when ever I try to speed up the dialogue it chooses the first option instantly; before I even knew what it was.
You can proceed through dialogue using your mouse.
All of your issues with this game are because you are obviously not familiar with RPG Maker games because:
1) (Why do you even put both a dot and a bracket?!) Every RPG Maker MV game is switchable from windowed to full screen and vice versa with F4 as the creator already answered.
2) If the game's volume starts at "full blast" then your system volume was high to begin with, which is not the fault of the game and what has porn anything to do with anything in this matter?
3) Every RPG Maker MV game fast forwards dialogues and cutscenes by holding Enter and automatically stops at a choice so if you make a choice inadvertently while skipping dialogues is because you spam Enter instead of merely holding it down until fast forward stops at a choice to make.
As for your statement about "most games use Ctrl to skip dialogues", this is actually only Ren'Py games which do.
5) This was actually a good suggestion and I think the creator accepted it because I didn't have to answer 100 questions when I played this game, I only had to pick my lore background exactly as you suggested. π
in the demo when going to meet Shrike in the basement of Tonkas old body shop I got put in an endless loop of going back to the basement with Skal saying where she is and the close up of Shrike does not leave the screen... this is after the initial conversation and going back and asking them questions about Tell me more about the Old Watch and Tell me more about yourself
Tried the demo and the mc can't move at all.This happens right after I finish the conversation with Diana. The MC automatically moves a little to the left and stops. I can go through menus and use all other functions available. Tried swapping maped buttons, trying a new save, no dice.
they don't allow adult games but it would still be nice to play it on the go of your game tbh. Plus a lot of the adult games here on itch.io that has an Android port don't even post it on Google Play or any mobile stores. They just post or sell it here instead
Some info in case someone wants to run this demo on linux. Normally you can run rpgmaker games fine on linux with nw.js, but this one fails because the casing of the filenames in the game doesnβt match the filesystem.
Get ciopfs from your distro or from here. Also get nw.js (normal, you donβt need the full sdk).
Then open a shell:
cd where/you/want/the/game
mkdir data insensitive
ciopfs data insensitive
cd insensitive
unzip /path/to/MobbPrimePublic.zip
path/to/nwjs/nw .
and hopefully your game will start.
Youβll need to rerun the ciopfs command after a reboot.
I gotta admit. I was really surprised that this prototype had 1 GB of data. I really like the style and its really polished for a free demo. I haven't got very far into it, but it is very promising, and I encourage others to try this out!
β Return to game
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I need to know! How did you manage to make a 3D tactical RPG with RPG Maker MV?!? π²
This game is the first and only so far 3D RPG Maker game that I ever played and this is also the first and only so far tactical RPG made with RPG Maker that I ever played so I need to know how you made it! π²
I use a lot of custom code plugins. The main plugin for 3d is MV3D, and the plugin that handles tactical combat is LeTBS.
Ah, I actually already knew MV3D however when I found it, it was still a prototype barely operational where the world looked so cubic that it looked more like Minecraft than RPG Maker MV and even now it is still in development, which explains all the trouble that I experienced with the 3D mode of your game but since it looked far more advanced than my memory of MV3D then I thought you made it yourself or it was another plugin. π
Did you make use of the Moff Movement plugin from the same plugins maker and designed to be combined with MV3D as well? π
I didn't find "LeTBS", is it here on Itch? π€
Actually, could you please share links to the plugins that you used? π
I use way too many plugins to list them all, but here's a thread to letbs: https://forums.rpgmakerweb.com/index.php?threads/lecode-tactical-battle-system-0...
Make a note that it's no longer supported by its creator.
And yes, Mv3d has grown much more functional. I would say my game is actually a bad representation of it's capabilities.
How did you manage to include so many plugins without breaking your game with plugins' conflicts?!? π²
Thank you for the link to Lecode Tactical Battle System, I watched the video which looked really promising but I couldn't find a clear link to download it, there were only links to download demo projects but no link to download the plugin alone, do you think you can provide one yourself? π€
Most RPG Maker MV's plugins have been abandoned since RPG Maker MV was replaced with RPG Maker MZ anyway. π
I am curious, can you combine tactical battles and standard battles into the same game? For example, if I wanted my ordinary battles to be tactical to make them more interesting but I wanted my bosses battles to be standard battles to make them faster and more intense, could I? π€
To be honest, I am not that much into tactical RPGs, I have yet to finish one without giving up out of boredom because battles are so slow and... wait... come to think of it, I did finish your game which is a tactical RPG, that makes it the first tactical RPG that I ever finished! π²
However it is a short game so this is not that much of an achievement actually... π
Anyway, I am merely curious about this plugin and I might experiment with it but since I never was into tactical RPGs to begin with, I didn't project to make one. π
I am not that much into turn-based games either actually, I even couldn't stand them at first and it took years for me to gradually get into turn-based RPGs especially thanks to Chrono Trigger whose Active Time Battle was such a good compromise between real time and turn-based that it significantly helped me get into turn-based RPGs but this game was unique and I still don't have that much fun with their slow turn-based battles which quickly bore me, I have always been and still am definitely more into real time battles which makes me even more curious about your knowledge of RPG Maker...
Do you know how to make a real time RPG like the Story of Mana series or even better like Illusion of Gaia and Terranigma (even if their stories are nonsensical, at least their gameplay is fun) or even in a different style such as the Tales of Bandai-Namco series, do you know how to make any of these games into RPG Maker? Because THAT would interest me THE MOST since this is my favorite kind of RPGs to begin with! π (even if I am still curious about my other questions π)
Well, since you acknowledge that your game is not the best as it could be, are you still improving it? π
Are you interested into a player's feedback? π
Hi! Sorry, I'm very busy these days and it means I miss messages.
Yeah it takes a lot of troubleshooting to make sure your plugins are compatible. It introduces a lot of little bugs and stuff.
As for what can be done with the battle system, the answer would probably depend on your javascript coding skill. You can do a lot with the engine provided you have the right knowledge, but otherwise it's difficult to implement custom stuff.
I am still improving it and another big update is scheduled, although I have been winding down development on Memoirs. I'm always interested in feedback though!
Erm... Hello? π
Sry, If i write here about Steam release, but i have my reasons.
Are there still plans to add Steam achievements?
I am waiting the whole time... I wont play it until i know for sure If they come or not.
Please have mercy and tell us. If you dont plan to, thats okay too, but not knowing is so frustrating.
Thank you =)
Unfortunately, it looks like the method for adding them is more difficult than I expected. There seems to be some plugin incompatibility that's preventing me from adding achievements or getting them to work. I have tried a few times to get it working but to no avail. Sorry for the wait, I did want to add it. Maybe I will try again with future games in different engines.
Why in hell the H scenes are so pixelated while the regular views of the girls are lovely detailed?
I do like the game, the concept, the atmosphere, everything but I will hardly ever want to fap with just the story and some indistinguishable squares resembling humans having sex.
I'm a man and we like to watch, we don't fap to text like women
No money basically. I looked into different ways of animation and the pixel animations were within my budget. It also explains the varying art styles.
My future games will have greater fidelity.
honestly I think the pixel art adds to the overall style of the game .
I'm a man and I am not a voyeur so I don't like that much watching and I fap to texts because my imagination creates the pictures for me, do you have such a poor imagination that you need that much to watch pictures because you are unable to picture anything yourself? π
Moreover, creators who rely too much on visuals alone and underestimate the importance of narration and detailed descriptions end up failing to turn me on because they do not tease my imagination. π
Which is why I actually agree with you that this game here offers nothing to turn on its players because it offers nor immersive visuals nor detailed descriptions of its sex scenes, everything is too minimalist to make any real effect. π
Love the game !
Is the demo no longer available on Itch?
Ah nope, it's too outdated at this point.
Okay, thanks. Any close upcoming plans to build a new demo, or will you be waiting until the game is complete, or will there not be a new one?
Any updates here?
hmm thats strange for some reason my game is very slow and the fps is only 20fps...
even though the game is only using less then 10 % of my resources,
::EDIT::
ah it helped when I enable the FPS monitor :) thanks for having that option in there.
Are you planning on making this available for Android users?
Not too sure about the technical stuff for porting. In any case, if porting happens, it will be when the game is complete.
May I ask a question, what did you use to make that in Unity.
Did you wrote your own camera script to make it work?
It's not made in Unity, it's a RPGMaker MV project with a lot of custom code.
WOW. I didn't know. I'm impressed. Trying my hands on making games myself, but still got way of a way ahead of me ^.^
Good luck! There's a reddit sub for gamedevs you might find useful: https://www.reddit.com/r/gamedev/
is this hetero only?
Sorry for the late reply. No, there ARE Female-Female and Male-Male scenes, but most of the content is made for a hetero male player in mind.
so what setup would i do if i want more Male-Male scenes?
Hatsuo is currently the only option for male-male scenes. I will also be adding new male-male scenes for him in an update coming for late June.
cool
I really liked this game since its first Kickstarter campaign. I haven't been keeping track for a while. When will it release, more or less?
Whoops, dropped the ball on replying to this, but it's now released on Early Access both here on Itch and Steam
I wanted female player to be raped by opponents, but it seems not. btw, fine game. cheer up!
bruh
Played the Demo, love the concept.
I'd be interested in wishlisting it in Steam, if I wouldn't be living in Germany....
Oh and I noticed that in the demo the subway entrance vanishes at some point....
Please for Android
I really have high hopes for this game but for some reason the 3d aspect of it isn't working well with my pc, the sprites just end up being a jumbled mess, no idea what's causing this... But overall I really am I liking this so far and would definitely buy it on steam once it's finished.
It's likely some WebGL issues, will be fixed by the next patch
I also sometimes get some kind of error when you fight Zafra at the meet that says "TypeError Cannot read property 'x' of null"
Are you pressing shift? Shift is an empty command yet to be filled, so sometimes it crashes battles.
I actually was, I realized it when I noticed that I forgot to remove my finger from my shift key during a battle phase, so yeah I guess that answers why it kept crashing during a battle. Thanks for the reply anyway.
Good concept very poor development. I get this is early so I am going to give basic advice here.
1.) Allow window mode, the game looks horrible when stretched to full screen. Also a huge amount of people prefer playing in windowed.
2.) Don't start with sound at full blast. It's a porn game, no idea why you would do that. Very least ask people their volume choice at the start.
3.) Most important! Skipping dialogue or making it faster is the same button as accepting a choice. So when ever I try to speed up the dialogue it chooses the first option instantly; before I even knew what it was.
most games use CTRL or numbers for dialogue options to prevent this. Proper mouse input would also solve this.
4.) The top choice is the worst choice. Combined with problem #3 this makes the game very unpleasant to play.
5.) Instead of asking the player 100 questions at the start to create a character, ask them only their background.
A fresh player has no idea what the other choices are or how they effect the game, instead ask them those choices at a relevant place in the game itself.
Hi, consequences of being an alpha I guess. I'll try to answer a few of your questions.
1.) Allow window mode, the game looks horrible when stretched to full screen. Also a huge amount of people prefer playing in windowed.
F4 will drop it into windowed mode.
2.) Don't start with sound at full blast. It's a porn game, no idea why you would do that. Very least ask people their volume choice at the start.
Default setting shouldn't be too loud, and are adjustable.
3.) Most important! Skipping dialogue or making it faster is the same button as accepting a choice. So when ever I try to speed up the dialogue it chooses the first option instantly; before I even knew what it was.
You can proceed through dialogue using your mouse.
All of your issues with this game are because you are obviously not familiar with RPG Maker games because:
1) (Why do you even put both a dot and a bracket?!) Every RPG Maker MV game is switchable from windowed to full screen and vice versa with F4 as the creator already answered.
2) If the game's volume starts at "full blast" then your system volume was high to begin with, which is not the fault of the game and what has porn anything to do with anything in this matter?
3) Every RPG Maker MV game fast forwards dialogues and cutscenes by holding Enter and automatically stops at a choice so if you make a choice inadvertently while skipping dialogues is because you spam Enter instead of merely holding it down until fast forward stops at a choice to make.
As for your statement about "most games use Ctrl to skip dialogues", this is actually only Ren'Py games which do.
5) This was actually a good suggestion and I think the creator accepted it because I didn't have to answer 100 questions when I played this game, I only had to pick my lore background exactly as you suggested. π
tried to play but I get an error saying "MV3D requires WebGL"
Oh, that probably means your version of WebGl is out of date and you need a newer version.
The version of WebGL is provided by the Chrome that comes embedded within the game though...
Adding
"chromium-args": "--gpu",
to package.json fixed it. Seems for some reason hardware acceleration wasn't enabled by default.
huh, that's weird. I'll look into adding it by default, thanks for letting me know!
in the demo when going to meet Shrike in the basement of Tonkas old body shop I got put in an endless loop of going back to the basement with Skal saying where she is and the close up of Shrike does not leave the screen... this is after the initial conversation and going back and asking them questions about Tell me more about the Old Watch and Tell me more about yourself
Thanks! This mission is still in development and wasn't meant to be accessed yet, I'll fix it soon!
Played the first build and it's been good times, even without... specific good times. Good luck with the Kickstarter campaign! :)
Tried the demo and the mc can't move at all.This happens right after I finish the conversation with Diana. The MC automatically moves a little to the left and stops. I can go through menus and use all other functions available. Tried swapping maped buttons, trying a new save, no dice.
That's strange, does switching perspectives change things?
Aside from changing the perspective, nothing.
A new version dropped recently, maybe that will help.
Any chances of an Android release?
Right now I don't think Google Play Store allows adult games. Same with iPhones. If this changes or is incorrect, it's something I'll consider.
they don't allow adult games but it would still be nice to play it on the go of your game tbh. Plus a lot of the adult games here on itch.io that has an Android port don't even post it on Google Play or any mobile stores. They just post or sell it here instead
I think what he is saying is for there to be an APK release not releasing it on Google Play store.
Some info in case someone wants to run this demo on linux. Normally you can run rpgmaker games fine on linux with nw.js, but this one fails because the casing of the filenames in the game doesnβt match the filesystem.
Get ciopfs from your distro or from here. Also get nw.js (normal, you donβt need the full sdk). Then open a shell:
and hopefully your game will start. Youβll need to rerun the
ciopfs
command after a reboot.I gotta admit. I was really surprised that this prototype had 1 GB of data. I really like the style and its really polished for a free demo. I haven't got very far into it, but it is very promising, and I encourage others to try this out!
Please visit the discord or use the comments here if you want to report bugs, thanks!